Scene:
Edit
Vertices
Edge
Shapes
Bodies
Joints
Snap
Create Body
Circle
Triangle
Box
Hexagon
Brush
Create Joint
Angle
Revolute
Weld
Wheel
Prismatic
Distance
Rope
Transform
Select
Move
Rotate
Scale
Other Tools
Collapse Bodies
Edge Slice
Vertex Inspector
Index
Position X(m)
Y(m)
Edge Inspector
Index
Vertex 1 Position X(m)
Y(m)
Vertex 2 Position X(m)
Y(m)
Shape Inspector
Type
Radius(m)
Density(kg/m²)
Restitution
Friction
Body Inspector
Type
Static
Kinetic
Dynamic
Name
Position X(m)
Y(m)
Angle(°)
Mass(kg)
Inertia(kg·m²)
Fixed Rotation
Category Bits
Mask Bits
Joint Inspector
Type
Anchor1 Body
Anchor2 Body
Anchor Position X(m)
Y(m)
Max Force(N)
Breakable
CollideConnected
Enable Limit
Lower Limit Angle(°)
Upper Limit Angle(°)
Enable Motor
Motor Speed(°/s)
Max Motor Torque(N·m)
Spring Frequency
Spring Damping Ratio
Gravity:
Frame rate:
Velocity iters:
Position iters:
Warm starting
Allow sleep
Enable dirty rect
Show dirty rect
Show axis
Show joints
Show bounding boxes
Show contacts
Show statistics
Physics"R"us
Keyboards shortcuts in edit mode
Ctrl + E : Switch editor/simulator
Mouse wheel : Zoom in/out
Alt + Click move : Translate camera
1 : Vertex selection mode
2 : Edge selection mode
3 : Shape selection mode
4 : Body selection mode
5 : Joint selection mode
q : Select
w : Move
e : Rotate
r : Scale
Programmed by Lee Ju Hyung (
twitter.com/juhlnet
)